


Sometimes especially at late or early hours when it takes a while to find a match, it can get a bit boring to look at.Ĭan you make uniform rules for all “pass” situations, pls?

You could add card art and descriptions, character lore, anything the player can read or interact with at this point, will help new players get used to the game as well. (At the moment it's just a standard animation, but you can add much more to make it more engaging whilst waiting for a match. Maybe make it Friends - Messages - Leaderboards, on the left which are the social aspects, then Reward Book - Quests, on the right, this is where the user clicks the most to check what they need to get more rewards) Make it so you can open directly after purchasing on same screen?) (I don't think you need to exit and go through 2 screens to open kegs you just bought. Maybe add a symbol on the card art area, preferably bottom/top corner to tell which row for the card's effect to prompt?) (hard to keep track of which row each card is meant to be played, especially if you're new and if future cards/patches change the row placements. Im not sure if its been asked already, but will there be any further UI improvements?Īs a Graphic Designer myself who loves this game, I have a few minor suggestions that could make it easier and improve the experience for the end user.
